Challenge complete (plus a minor quirk)

Completed doing the following:

FString ObjectName = GetOwner()->GetName();
FVector ObjectPosition = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT("Position report for %s at position %s"), *ObjectName, *ObjectPosition.ToString());

Dunno why this one does not work:

FString ObjectName = GetOwner()->GetName();
FString ObjectPosition = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("Position report for %s at position %s"), *ObjectName, *ObjectPosition);

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