using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hacker : MonoBehaviour
{
int level;
string password;
enum Screen {MainMenu, Password, Win };
Screen currentScreen = Screen.MainMenu;
// Start is called before the first frame update
void Start()
{
ShowMainMenu();
}
void ShowMainMenu()
{
currentScreen = Screen.MainMenu;
Terminal.ClearScreen();
Terminal.WriteLine("What would you like to hack into?");
Terminal.WriteLine("Press 1 for the FBI");
Terminal.WriteLine("Press 2 for the EURO JACKPOT");
Terminal.WriteLine("Press 3 for the NASA");
Terminal.WriteLine("Enter your selection: ");
}
void OnUserInput(string input)
{
if(input == "menu")
{
level = 0;
ShowMainMenu();
}
else if (currentScreen == Screen.MainMenu)
{
RunMainMenu(input);
}
else if(currentScreen == Screen.Password)
{
Password(input);
}
}
void RunMainMenu(string input)
{
if (input == "hello")
{
Terminal.WriteLine("Nice to meet you");
}
else if (input == "1")
{
level = 1;
password = "halloween";
StartGame();
}
else if (input == "2")
{
level = 2;
password = "bornholm";
StartGame();
}
else if (input == "3")
{
level = 3;
password = "fiveciastek";
StartGame();
}
else if (input == "why not")
{
Terminal.WriteLine("because");
}
else
{
Terminal.WriteLine("Wrong choose, try again later");
}
}
void StartGame()
{
currentScreen = Screen.Password;
Terminal.WriteLine("You have chosen level: " + level);
Terminal.WriteLine("Please enter your password: ");
}
void Password(string input)
{
if (input == password)
{
Terminal.WriteLine("Congratulations you are in");
Terminal.WriteLine("All data is yours :)");
}
else
{
Terminal.WriteLine("Sorry wrong password. Please try again");
}
}
}