I need to destroy some objects in this game when certain amount of force is applied to it. How is it possible to implement it?
You’ll want a component on the items you want to be destructible… something like
public class Destructable: MonoBehaviour
{
[SerializeField] float threshHold = 10f;
void OnCollisionEnter2D(Collision2D other)
{
if(other.relativeVelocity.magnitude>threshhold)
{
Destroy(gameObject);
}
}
}
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