CBC Section 4: UV Mapping - Spitfire Animation

I rendered this in Eevee because Cycles is just too damn slow (even though it is accurate). I also got a bit lazy and didn’t make different textures for the buildings so I just used shadows and fog to hide details.

This whole course is excellent! I have learned so many shortcuts I didn’t know and best-practice methods to really speed up my modeling.

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Great effort, well done on hiding those minor hiccups.

Many VFX movies have them, if you know too look for.
Most people don’t see them.

Have fun!

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