So I am trying to bake a cavity map on one of my horns. After I do so when I look at the Render Preview everything looks normal, however when I switch to rendered mode the horn is black, with maybe two gray spots.
I checked the UV Map and according to that it should be white. When I move the UV Island to some other white place, part of the horn becomes white, but most of it is still black.
I already tried playing around with the Extrusion and Max Ray Distance settings. Any ideas what might be causing it, please?
(the island seen on the UV Map is the horns Island)