Cavity map turns blue/cyan

I have a problem that when I bake my cavity map for my loin cloth is solid blue. I have tried a range of values for max ray distance and extrusion but that only led to the colour changing. I can’t seem to find a person with the same issue as this.


What causes this issue and how can I fix it?

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Probably because you are mixing COLOR data with NON COLOR data for the color input of the principle BSDF shader. But also when generating maps those need to be disconnected.

Also maybe, the bitmap isn’t baked correctly and still using the old bitmap when you did have the previous cavity baking issues. Because then you had also blue baking result with black spots.

Remove bitmap, and use a fress new one and see what happens.

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I have now disconnected the node and did it with a new image file. I wasn’t really sure what a bit map is but I assumed it was the image(in this case the cavity map). I the proceeded to get the same result. I tried this with another item(ex multi resolution object) and got the same result. But when I do it to my character it works fine. Also I tried it on a horn and it also worked fine. This gives me the impression that to only seems to not work on ex multi resolution objects. There are no modifiers on any objects. Do you think its a glitch.

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Are the normals of the mesh pointing inside out?

The loin cloth is a low poly model (was in my case). If you didn’t make a high poly version, to bake from. Then why baking it?

With bitmap I mean image file.

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The normals are fine and I have a high poly of it. Its not essential I bake it but I would like to know what to do if this ever occurs again.

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I never have seen this behavior before, so you must do something wrong.
Repeat the steps told by the tutor.
And carefully check your steps.

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Have you left the high poly with a blue material on it when trying to bake the cavity map?

Rewatch lecture 82. The high poly needs nothing but the pointiness plugged into its Principled bsdf.

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I have found the error I made in lecture 82 and it was that the material for the high poly was set to the low poly instead. Thank you. With all the mistakes I am making I’m sure I have learnt even more and probably wont be making them again.

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We all have been there.
Nearly invisible changes, configuration errors, driving you helpless and distraught.
But, practice helps. After the Orc, create your own figure and repeat the process, it helps.

I’m glad you can proceed!

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