Cavity map look opposite from what I see in the course?

I’m to the point where I am baking the cavity map for my character. I followed the steps Grant showed in the course but when I plug the output from the ColorRamp into the BSDF the preview looks opposite from what I saw in his. In his, the cavities are dark and the raised areas a light but I am seeing the exact opposite.

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If it is opposite you can ‘flip’ the colour ramp. Click on the little dropdown arrow to the right of the minus sign.

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