Cave Pilot!


if you would like to try my game, click this link!
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http://www.sharemygame.com/share/63686328-a4d3-44d5-8a73-d2026bea9a05

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Very nice, I managed to get to level three, although it took a while… the controls feel quite punchy, my aging reflexes couldn’t keep up :slight_smile:

Not sure whether you plan to extend this one or move on with the course, but one feature that would be great to have would be player lives. That way the player wouldn’t need to return all the way back to the first level each time they die :slight_smile:

as this is a course project, idk if i will add anything new. im more focused on continuing the course, rather than adding new features to this project.

im also a novice when it comes to coding, so i would also have to figure out how to add things like lives.

but thanks for the feedback!

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You’re very welcome and I understand.

Adding little features/enhancements to the course games is great way to learn and stretch yourself though, and there are always lots of different things you could add.

For example, instead of lives, you could comment out the code which handles the collision/particles and you could record the number of times the player hits an obstacle before successfully landing. Display that figure either as they go along, or at the end. Playing a different audio effect on a collision (you are doing this already in code). The player now has a slightly different game, now its about getting to the end with as least amount of collisions as possible.

From there, those collisions could become damage, damage taken away from health, health taken away from _lives. Lots of small steps to achieving a bigger feature.

Again, just thoughts - and nice work - also - BIG kudos for actually naming your project, so many people don’t any its a lot more interesting when the games have a name :slight_smile:

very interesting, and i did want to make sure i added a little personal touch, that way it dosnt feel like a direct copy. i appriciate the ideas aswell. :smiley:

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No worries… I look forward to seeing what you do next, on this project or the next :slight_smile:

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