Cave of the necromancer - a messy story flow

Ok, so this needs a “bit” of work; my fundamental problem was that I tried to make a few branching paths and the possibility for players to revisit areas they have visited before with different text based on their choices. I’ll say it right now; that was a mistake. Luckily I’ve learned a lot.

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Like the witcher inspiration nice work

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This is awesome! Haha, I just ran into the same pitfall on mine too. I wanted to have different areas revisited with different options depending on what’s been done before. I guess it’s a bit of a big chunk to bite off on the first game ever :smiley:

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