Castle with a wrong turn

Basically, it all went well including the pointed tops and the duplicating. Then I realized I had used Shift + D instead of Alt, so I thought, hah, no problem, using Ctrl + L → Link Object Data will link them all. At that point, something must have gone wrong. I can reproduce the steps in another project and get the pointed tips and the duplicates, okay. But I would like to know how I ended up with walls rounded at the ends and tops with passages in them like… that.

I tried tracing back my steps with Ctrl+Z, but must have been so focussed on duplicating and building the castle that it was too many steps I had taken in-between. Blender would not let me go back that far. Could you give me a hint, please? (And is there a way to repair it? :} )


(While I try to figure out a story of a people who would of course build walls exactly like that…)

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Good looking castle so far!

Do you have any modifiers on the object? You can check by clicking on the spanner icon:
image

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Thank you! '=}

Modifier Properties reads “Wall Module.038”. Unfortunately, I can’t say I added that intentionally.

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Don’t worry, that’s just the name of your object!

Hm, it doesn’t sound like there are any modifiers on it. Can you go into edit mode and screenshot your wall’s geometry? It might be easier to see what’s going on.

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Oh! Okay, thank you. ;D

Like that? It would seem I somehow managed to turn it into an elipsis?



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Ah! I don’t think that object is your wall anymore – it’s your tower! (Just shrunk down and stretched out)

I would guess that when you used Link Object Data you had one of your towers selected. That copied the geometry of your tower over to your wall. I tried to recreate below:

Starting with a simple wall and tower. I selected the wall, then shift+clicked to select the tower.

Selecting Link Object Data as you did.

This results in the cylindrical tower being stretched out to create that rounded wall


(It’s stretched because I think you had scaled your wall with S. After scaling we often apply the scale using Ctrl+A, but I’m sure Grant will show that in a future video :slight_smile: )

The Link Object Data will copy data from the last object selected, which would have been a tower.

So don’t worry, it was just a misclick! It was a great idea to link the objects using Ctrl+L, you just had a tower selected which made things go strange. :slight_smile:

I don’t think there’s a way to get the wall back without re-creating it, but don’t be afraid to model it again – everything is good practice!

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Ah! I see. Wow, okay! Thank you very much!

And thank you for the kind and inspiring words. I’ll build it anew. At least I learned something about Ctrl+L, too. :smiley:

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I just told my friend about Your help. Really awesome. Thank you for all your efforts!

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Very well solved Myn!
I was watching and waiting on more info when you asked for it.

Quite a fluke that the scaling left unapplied made round towers almost wall sections, lol.

@Yddraig You could leave them as they are and explain the Mason hired to build it was a round tower specialist. There being no others available he was asked to fill in the gaps between his towers as well. Of course he only knew one way to build, round! So squashed them to a wall shape. :grinning_face_with_smiling_eyes:

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LOL! Love that! :'D

Yes! That’s exactly.how.it.happened! How did you know? :smiley:

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Recent archaeology discovery of a set of mason’s tools found in the area, led to a reappraisal of a local legend.

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I just read that they also recently found the bones of the mason himself! What a legend!

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:'D Omg, what an unbelievable discovery! History books must be re-written! :'D

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LOL. There, yes! Nobody built walls like him! He was an absolut natural! :'D

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Guys, you’re great. :smiley:

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