So, as the title said, the cast inside of UE4ASP_HeroTPP_AnimBlueprint is failing.
though the name of the object class, which I get from the Try Get Pawn Owner is the UE4ASP_Character_C:
I also get some strange warning logs:
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
UE4ASP_HeroTPP_AnimBlueprint_C /Engine/Transient.World_0:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.UE4ASP_HeroTPP_AnimBlueprint_C_1
Function /Game/NPC/Animations/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:ExecuteUbergraph_UE4ASP_HeroTPP_AnimBlueprint:0582
I also should confess, that I’m using 4.17 with the Animation Started Pack, which is currently targeted on 4.4 - 4.16. However, at this stage I hope that the problem can be solved without the recreation of the project under 4.16.