Cartoony baldman

Here’s what I made throughout this lecture. It’s not perfect, but I am proud of it. Never thought I’d be able to make something like this, and it’s clear to me how I could use this sculpt as reference to model out a lower poly version for use in a game.

Initially, he was supposed to be a characature of Mike Erhmantraut but I realized I don’t have the faintest idea how to make his stubble on his face and around his head, so I edited him. If anyone has any ideas there I’d love to revisit this. I played around with the hair option, but couldn’t figure out how to apply it only to specific faces and it seemed to advanced for me at this point. Excited to see where I am in a few months and look back on this.

4 Likes

Currently you did a good job.

  • add tiny objects to the chin …
  • or use particles ( the old ways using modifier, or modern using geo-nodes)
  • even better use hair (particles)

have fun!

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