I’m gonna say the bottom one is the LP mesh!? the most apparent reason I see is still the outline of the object and the LP doesn’t give a smoother finish. I’m having the same issue on mine with the shadows… I think this method is great for minimizing mesh data on the detail but I’m starting to think at least upping the poly count on the “blank canvas” would really pay off. Great work on this with the tire!
Indeed the poly count would pay off in a scene render where we can see clearly the jagged edges. But if I were to import this tire in a taxi racing game, it could work since there is not much focus on the tires from the player…!
haha wow documenting your learning/knowledge as you go? very impressive i often wish it was summarized well myself, but I often have trouble summarizing without tripping over the technicals I dont know much about or were explained vaguely, heh.
Yeah it helps me a lot! When I try to explain something that I learned, sometimes I stumble across things that I can’t well explain. So I go back to understand them better and continue. That way I fill most of the spaces I have in my knowledge.