Captain Loo [Level 1 design]

I’ve made the level design include the scenery so the obstacles dont seem random and make it more authentic this also means the light on the character plays a important role in telling you where you are in 3D space as a game mechanic as some obstacles you have to go around and or they might obstruct your view so the light is for navigation this level would be simple as to act as a tutorial.

i plan to have a completely dark level where your only way of getting through in using the light on yourself

3 Likes

Wow…that’s gorgeous!

It looks really cool!

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