Capsule Collider

Hi
I adjusted the material on the capsule collider to MaxFriction on the enemy and when I bump into the enemy it still slides on forever.

I did hit apply. I’m running the latest 2017 release…

Any ideas?

In addition to setting MaxFriction on the collider, I also set the Mass of NPC RigidBody to a biggish number (relative to player), so that the NPC’s lol at the puny player trying to push them. Works ok so far, but I don’t have NPCs moving around yet.

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