This issue has been bothering me for about a week now, which is the reason why I’m unable to post my progress with the Block Breaker section.
I’ve done the required in keeping the game at a 4:3 aspect ratio with the UI Scale Mode Set to " Scale With Screen Size " with the reference resolution set to (1440 x 1080) :
But for some anonymous reason, the canvas doesn’t seem to scale properly when built to WebGL :
I’ve read the docs on the Canvas Scaler Component and tried tweaking its values slightly but still didn’t get the expected result.
Is there something I did wrong? or is the fault from within my system due to it having a 14-inch screen?