Hey all,
So I’m trying to publish a WebGL version of my Argon Assault game but something weird is happening. The canvas seems to be a bit stretched and the game seems to be zoomed in a bit. In the player settings before building, I set the build to be 1028 x 768, like in my game window, however, it still appears to be zoomed in. I’m not sure if I made a silly mistake on my end but I’m unsure as to how to fix this issue and have the build appear as it does on my game window. Does anyone have any suggestions on how I should proceed? I posted 4 photos (2 before build screenshots and 2 post-build screenshots) for reference. Thanks, everybody!