oh yes and this is the logs
Log file open, 12/08/23 10:57:31
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=11512)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: SimpleShooter
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-28051148"
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.1-28051148+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (Release 1909) [10.0.18363.1440] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 2600X Six-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\SimpleShooter.uproject”""
LogCsvProfiler: Display: Metadata set : loginid=“a51aaf3149dcec74043c20b662a36e5f”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.404383
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-FF315E5A49606536090CC5AA226D18FA
Session CrashGUID >====================================================
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
Launching UnrealBuildTool… [F:/Danish Folder/Epic Game/UE5/UE_5.3/Engine/Build/BatchFiles/Build.bat -Mode=QueryTargets -Project=“F:/Danish Folder/Unreal Project/SimpleShooter/SimpleShooter/SimpleShooter.uproject” -Output=“F:/Danish Folder/Unreal Project/SimpleShooter/SimpleShooter/Intermediate/TargetInfo.json”]
LogInit: Warning: Incompatible or missing module: SimpleShooter
Running F:/Danish Folder/Epic Game/UE5/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“F:/Danish Folder/Unreal Project/SimpleShooter/SimpleShooter/SimpleShooter.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“F:/Danish Folder/Unreal Project/SimpleShooter/SimpleShooter/SimpleShooter.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\ARIEF\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for SimpleShooterEditor (no existing makefile)
@progress push 5%
Parsing headers for SimpleShooterEditor
Running Internal UnrealHeaderTool “F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\SimpleShooter.uproject” “F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Intermediate\Build\Win64\SimpleShooterEditor\Development\SimpleShooterEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for SimpleShooterEditor in 1.8256931 seconds
@progress pop
Building SimpleShooterEditor…
Using Visual Studio 2022 14.37.32825 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 2.7 GB available: limiting max parallel actions to 1
------ Building 11 action(s) started ------
[1/11] Compile [x64] SharedPCH.Engine.Cpp20.cpp
[2/11] Compile [x64] SimpleShooter.init.gen.cpp
[3/11] Compile [x64] ShooterCharacter.cpp
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(33): error C3867: ‘AShooterCharacter::MoveForward’: non-standard syntax; use ‘&’ to create a pointer to member
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(33): error C2672: ‘UInputComponent::BindAction’: no matching overloaded function found
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(897): note: could be ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TMethodPtr,VarTypes…)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(33): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TMethodPtr,VarTypes…)’: expects 5 arguments - 3 provided
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(885): note: or ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(FKey)>::Type)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(33): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(FKey)>::Type)’: expects 4 arguments - 3 provided
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(873): note: or ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(void)>::Type)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(33): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(void)>::Type)’: expects 4 arguments - 3 provided
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): error C2146: syntax error: missing ‘;’ before identifier ‘PlayerInputComponent’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): error C3867: ‘AShooterCharacter::MoveForward’: non-standard syntax; use ‘&’ to create a pointer to member
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): error C2672: ‘UInputComponent::BindAction’: no matching overloaded function found
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(897): note: could be ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TMethodPtr,VarTypes…)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TMethodPtr,VarTypes…)’: expects 5 arguments - 3 provided
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(885): note: or ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(FKey)>::Type)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(FKey)>::Type)’: expects 4 arguments - 3 provided
F:\Danish Folder\Epic Game\UE5\UE_5.3\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h(873): note: or ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(void)>::Type)’
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(34): note: ‘FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TMemFunPtrType<false,UserClass,void(void)>::Type)’: expects 4 arguments - 3 provided
F:\Danish Folder\Unreal Project\SimpleShooter\SimpleShooter\Source\SimpleShooter\ShooterCharacter.cpp(35): error C2143: syntax error: missing ‘;’ before ‘}’
[4/11] Compile [x64] SimpleShooter.cpp
[5/11] Compile [x64] MyPawn.gen.cpp
[6/11] Compile [x64] ShooterCharacter.gen.cpp
[7/11] Compile [x64] MyPawn.cpp
[8/11] Resource Default.rc2
Total time in Parallel executor: 143.44 seconds
Total execution time: 166.83 seconds
LogInit: Warning: Still incompatible or missing module: SimpleShooter
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogVirtualization: UE::Virtualization was shutdown
LogModuleManager: Shutting down and abandoning module DesktopPlatform (64)
LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (56)
LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54)
LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52)
LogModuleManager: Shutting down and abandoning module SourceControl (51)
LogModuleManager: Shutting down and abandoning module XGEController (48)
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogXGEController: Cleaning working directory: C:/Users/ARIEF/AppData/Local/Temp/UnrealXGEWorkingDir/
LogModuleManager: Shutting down and abandoning module FastBuildController (46)
LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (42)
LogModuleManager: Shutting down and abandoning module AudioEditor (40)
LogModuleManager: Shutting down and abandoning module PropertyEditor (39)
LogModuleManager: Shutting down and abandoning module Virtualization (36)
LogModuleManager: Shutting down and abandoning module MessageLog (35)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
LogModuleManager: Shutting down and abandoning module Renderer (20)
LogModuleManager: Shutting down and abandoning module Engine (18)
LogModuleManager: Shutting down and abandoning module CoreUObject (16)
LogModuleManager: Shutting down and abandoning module SandboxFile (14)
LogModuleManager: Shutting down and abandoning module PakFile (12)
LogPakFile: Destroying PakPlatformFile
LogModuleManager: Shutting down and abandoning module RSA (11)
LogModuleManager: Shutting down and abandoning module NetworkFile (8)
LogModuleManager: Shutting down and abandoning module StreamingFile (6)
LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
LogExit: Exiting.
Log file closed, 12/08/23 11:04:30