My normal map looks strange with the 0.02 max ray distance. In the tutorial it’s called just “Ray distance” Is this just a different name or why does he has different settings?
please help me
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Try to search on this forum, because someone else had the same problems.
- Set smooth shading on the low and high poly
- Be sure to work on the correct high low poly versions
- Lower max ray distance
- apply scales
- more but I forgot …