After implementing the spawner feature and trying to hit play the console starts spamming this error. In game the aliens animations are borked and they don’t attack either. So we seem to have at least in part the same problem, mine is just worse I guess. I wonder if this is some weird UE5 shenanigans… @Tuomo_T any help here? I’m completely clueless to troubleshoot this because it’s pointing to the “can attack” function.
Not quite, I mean the Animation Class setting in the details panel of the Spider’s skeletal mesh component (or Anim Class, as it’s actually called). I’m using a different project as an example but this is where it’d be set regardless of project.
Of course! duh, why didn’t I check that… I guess I thought that it was set during the course but for some reason it was not… Well it works now! Now I hopefully remember to do this in the future.
d the play montage a bit to track the montage event. then use that to damage the player. it may not be perfect but there it is. i probably could have recreated the montage from scratch but it just wouldn’t fire the event.