Hey Matthew,
You can go back and look at the previous Number Wizard Section and the lecture project changes. For whatever reason I deleted my Number Wizard code so I had to do the same thing. I am pretty sure this is the completed version.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start ()
{
Debug.Log("G'day mate, welcome to numba wiz-ud...");
Debug.Log("Pick a number, don't tell me what it is...");
Debug.Log("The highest number you can pick is: " + max);
Debug.Log("The lowest number you can pick is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I am a genius!");
}
}
}