Hello folks, been struggling with this issue for a while. It seems like the simplest thing but for the life of me, I can’t get a RigidBody2D to detect a collision with my Player (KinematicBody2D).
I thought it would have been more realistic to use a Rigid Body since they Player wouldn’t walk right through it like they would walk right through an Area, but regardless of my Collision Layer/Mask settings, it will only detect collisions with the Terrain, but not the Player.
Is there something specific about Kinematic Bodies colliding with Rigid Bodies that I can’t find in the documentation?