Cannot render animation

I threw together this silly animation and wanted to render it out to share. For some reason despite blender showing the render making it to completion at the final frame desired (originally 475), when I try to open and play the raw AVI file it only plays for 1 second and ends. When I tried to open it in my video editor it says the file is corrupted.

Would anyone be able to advise what could be causing something like this? I could send the file to someone in ZIP format if necessary to review and help or I can take more screenshots of anything. My friend tried to render the animation on their computer after I sent the file over Discord, and they had the same issue.


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Might this be the problem?

rendering - Corrupted AVI Raw files - Blender Stack Exchange.

On a basic note it is standard to render to png and then turn them into a video format.

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I’ve heard this is standard, but how do people then turn those +500 png images into an actual video with correct timing? I did video editing for quite a while in my youth using PNGs and I remember spending literal hours trying to line up the shots with the correct seconds. Just select all +500 and set them to the same half-second interval or however long?

I did manage to render my animation for this scene - I had to change the File Format to FFMPEG Video and under the Encoding and Video drop downs I selected the Video Codec format AV1. This worked, I’m not sure what the differences are overall just yet.

I’m actually still unable to get this file to work in my video editing software.

Is working with +400 PNG images really the best way people render their animated projects?

In the end I discovered this was due to my Resolution being changed to a size that did not work out. I’m not sure what caused it to error the original renders and make them only be 1-3 seconds long, but as soon as I fixed the resolution it rendered correctly and, in the format, that I prefer for now. I will stick with using either 1920 x 1080 or 1080 x 1920 until I understand it further.

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Sounds odd, but animation is a whole other world past the basics. Perhaps those formats ffmpg etc expect standard shape screens?

On the pngs, absolutely, Alphie who did a tracking and placing in a walking creature course for GD, (recently unpublished), works in that area and says as much during it, industry standard route.

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