Ok… I think this may be related to how I created my first C++ class for the project… I didn’t check Public or Private (because I did it for the challenge) for the PlayerTankController.h/cpp class… Then, I checked Public when I created my Tank.h/cpp… now… NOBODY can read the tank.h file. Even tank.cpp throws a “Cannot open source file tank.h”, let alone when I try to add Tank and class ATank to the PlayerTankController…
I’m using Unreal 4.15.1 and VS Community 2017. Any suggestions?