Do you have that file? Go to where you have installed Unreal and then follow that path e.g. for me on Windows that would be
C:\Program Files\Epic Games\UE_4.25\Engine\Content\Editor\Template
It should be there and look like this
%COPYRIGHT_LINE%
using UnrealBuildTool;
public class %MODULE_NAME% : ModuleRules
{
public %MODULE_NAME%(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { %PUBLIC_DEPENDENCY_MODULE_NAMES% });
PrivateDependencyModuleNames.AddRange(new string[] { %PRIVATE_DEPENDENCY_MODULE_NAMES% });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
This is used when creating the Build.cs
file