I’ve changed the first person class to Bind its fire action to the gun class function address instead of its own OnFire function. I made sure it was public like in the video, and has the correct name, but it complains that the bind action function cannot do this.
In both unreal editor and in visual studio i get the following build error(s):
2>------ Build started: Project: FPS_Project, Configuration: Development_Editor x64 ------
2> Compiling game modules for hot reload
2> Performing 3 actions (4 in parallel)
2> FirstPersonCharacter.cpp
2>C:\GitHubRepositories\FPS Project\FPS_Project\Source\FPS_Project\Player\FirstPersonCharacter.cpp(129): error C2664: 'FInputActionBinding &UInputComponent::BindAction<AFirstPersonCharacter>(const FName,const EInputEvent,UserClass *,void (__cdecl AFirstPersonCharacter::* )(FKey))': cannot convert argument 4 from 'void (__cdecl AGun::* )(void)' to 'void (__cdecl AFirstPersonCharacter::* )(void)'
2> with
2> [
2> UserClass=AFirstPersonCharacter
2> ]
2> C:\GitHubRepositories\FPS Project\FPS_Project\Source\FPS_Project\Player\FirstPersonCharacter.cpp(129): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
2>ERROR : UBT error : Failed to produce item: C:\GitHubRepositories\FPS Project\FPS_Project\Binaries\Win64\UE4Editor-FPS_Project-822.dll
2> Total build time: 5.75 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.15\Engine\Build\BatchFiles\Build.bat" FPS_ProjectEditor Win64 Development "C:\GitHubRepositories\FPS Project\FPS_Project\FPS_Project.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
^ You can see in the following screenshot my gun’s OnFire method should be valid, but the compiler still complains
^the red squiggly does appear as so; when i took the first screenshot it randomly dissapeared for a minute though