Hi,
I decided to try and create a working cannon. The force field is in the cannon base, set to negative at Frame 0 then set to high positive value really fast to launch the projectile, the mesh affected is the cannonball obviously
I also tried something with the quick smoke effect, but I have still some things to learn about it.
This is 24 FPS, and strangely enough the gravity doesn’t feel real.
I’ve got a second point of view
This one is 30 FPS. Much better impression but the smoke cone is visible
Well I can say that the cannon is much more detailled than the other meshes
Cheers !