Hello
I’ve been taking the blender character creator class on Udemy and generally completed the UV unwrapping chapter. I’ve got a UV Unwrap done, but I wanted to try again from scratch to see if I could do better. The problem is if I try to create a new image file using the UV editor, it seems to remember the UV Mapping I’ve done before. I’ve tried using the reset UV projection, but this turns the UV Map into lots of squares stacked on top of each other and causes my computer to slow down drastically. If I try and remove the UV Map in the Properties window (On the Object Data Properties tab), the old UV reappears the moment I try and Unwrap it again. I’ve done some basic searching on google, but cant seem to find any help. I have two questions if anyone can enlighten me. First, its there a way to create a Blank UV for a group of objects that already has UV Mapping? Second, Why does resetting the UV Projection cause the UV Map to turn into a mass of squares stacked on top of each other?
Here is a picture of the mesh before trying to reset the mesh.
Here is a Picture of the Mesh after trying to Reset the UV Projectile