Hey! While watching the lesson I wondered, what if we need to check for a tag without a collision so we can’t access each other? Can we reference a game object and check its tag by accessing it via the reference? Heres an example
[SerializeField] gameObject car;
if(car.tag == “moving”) { do smth};
Thanks a lot!
Hi Gamer089,
As long as you have a reference to the game object whose tag you want to check, you can check its tag.
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