Can still activate takedown animation after dead is set to true

So once I take down the dummy, I can still interact with the ref actor. I went back through the video multiple times to make sure it wasn’t a mistake I made in the blueprints. Idk what’s wrong.

This is definitely an issue with the interact/takedown logic but without seeing this, I wouldn’t be able to help.

Seeing the same issue too. Added pictures for ref. Cant attach a video here, so uploaded to G-Drive.



Video: StealthProject Preview [NetMode_ Standalone 0] (64-bit_D3D Shader Model 6) 2024-03-14 22-28-32.mp4 - Google Drive

Above reply ^

I’ve gone through the blueprint you shared and this looks to be correct. I know there are additional tweaks later in the course but they are minor adjustments. I think one of these solves this issue along with a few others.

This is all I can offer with the given information.

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