Can not upload my game in sharemygame.com

ok I assumed the movement logic was as per stock project code etc. In any case I am out of ideas until I can see the new movement code.

could i send my project via zip to tutor to look at ? or is that not an option? coding is something that i am finding difficult. im wondering if perhaps im out of my depth im better at art and music

With more than 300,000 students to support, Iā€™m afraid I donā€™t have time to download and debug any projects. From time to time, I make an exception for those followed my instruction, shared the requested information and tried what I asked them to try but who were still not able to fix the problem.

If you find coding too difficult to debug your project yourself, you could download Rickā€™s project from GitHub, test it, and if it works, you could compare his settings to yours. Alternatively, you could rewatch the video where Rick implemented the paddle movement.

im wondering if it might be an idea just to start from scratch now i have all my own sprites and use what i already have as a reference

it might get rid of the bugs

If you feel lost, starting from scratch is a good idea. If I get stuck in one of my projects and debugging takes longer than redoing, I usually scrap the solution and write it again. In most cases, problems ā€œmagicallyā€ fix themselves. In many cases, I also get a better understanding of a problem when I start from scratch.

Furthermore, Unity happens to be buggy from time to time. Removing and readding often helps. Maybe the issue is not in your project but caused by Unity itself.

cant do any harm. sometimes things take a bit longer than you expect

thanks yeh sound like a good plan i will do that

The good thing is: If you do something twice, youā€™ll be faster next time. As an artist, you probably know how long it took you to draw something the first time, and how much faster and better you became once you gained more experience. Itā€™s the same in game development. The problems in this project are similar to problems in other projects. We donā€™t reinvent the wheel all the time. And this means, you can learn it if you stick with it.

Good look and have a nice weekend. :slight_smile:


By the way, if you didnā€™t do anything special in your broken(?) project, you could download Rickā€™s from GitHub, open it in Unity and replace his sprites with yours. Itā€™s not something I would recommend if you want to make your own games one day but I wanted to mention it anyway.

I think i will go from the start. It will improve my coding lol

Ive already got the paddle moving perfectly. I think re doing the Unity side of the project was the best course of action. Its also good to refresh. I got a bit bogged down with all the art work so now it means i can focus more on getting everything working properly.

Good job! I knew you would be able to fix the issue yourself. :slight_smile:

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