I used boolean tool to create this stem . But the highlighted vertex causing a texture problem.
I think its not a planar face but I dont know how to fix it.
You need to do some re-topology. By hand or change you approach of creating this mesh object.
I wouldn’t use boolean for this.
More like extruding the cylinder, to create extra loops. Difficult to explain.
The vertices selected, is part of face with 5 vertices. Giving you this problem. try to keep this at 4. You can do that by manually creating vertices (re-topology). The human face, lessons are going into more detail.
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Thank you so much for your help!
your solution works perfect.
I will post my final work after refine entire model.
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