I have been trying to use Animation events to trigger damage and particle effects at a certain point in the animation. I got this to work but for some reason only for the first ability in element 0.
The second ability in element 1 still triggers the correct animation but does not trigger the correct particle effect and damage amount. It is using the same effect and damage from element 0. So, I am not sure why it does this or is it even possible for an animation event to do this?
Before I even started doing this my abilites were casting the correct animations, effects , and damage. Everything was just casted immediately.
You could give each event a different name, and the functions could be rigged to trigger the correct element in the array
Trigger1, trigger2, etc
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