Can also use "Set Auto Destroy when Finished"?

I’m using Unreal version 4.27.2.

In the last challenge, for the destroy actor part. For the challenge, while setting up the blueprint myself, I found the “Set Auto Destroy when Finished” action.

Instead of using a branch and then a DestroyActor.

“Set Auto Destroy when Finished” seems to perform the same job as the branch and DestroyActor together. Crystals disappear when player pawn collides with it too.

Am I correct that it does the same thing? Still learning through these great video tutorials. Thanks.

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