I’m using Unreal version 4.27.2.
In the last challenge, for the destroy actor part. For the challenge, while setting up the blueprint myself, I found the “Set Auto Destroy when Finished” action.
Instead of using a branch and then a DestroyActor.
“Set Auto Destroy when Finished” seems to perform the same job as the branch and DestroyActor together. Crystals disappear when player pawn collides with it too.
Am I correct that it does the same thing? Still learning through these great video tutorials. Thanks.