Camera Type Per Scene

Had a lot of fun playing with the provided prefabs, though I couldn’t settle on anything better than the script we wrote last session for over-world traversing. It did remind me of old-school survival rpgs that had different camera behaviors for different scenes and I really like that idea.

Nice top-down over-world camera, but entering a house or cave may have a unique camera system, such as rail based cameras (cave/tomb) or stationary, rotating cameras (shed/hut). Definitely gonna have fun creating a consistent yet diverse camera system for my players to experience my game through.

Cheers!

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