Hello everyone.
I’m having an issue after going for “True first person” Camera. I have the camera attached to the head bone so whenever I walk backwards the camera starts shaking. I already have “Orient rotation to movement” disabled but it still shakes only while moving backwards.
Do you mean violently shaking? As I would kind of expect some shaking on movement for a “true first person” character.
Followed this and it appears to be adequate at achieving the effect.
True First Person Camera - Unreal Engine 4 Tutorial - YouTube
Summarised as:
- Remove the spring arm component
- Attach camera to mesh and attach to the head socket
- Position & Rotate the camera to your liking
- Check Use Pawn Control rotation on the camera
- Check Use Controller Rotation Yaw on the pawn (self).
Yeah it’s violently shaking not in the natural way
That’s what it looks like
Moving Backwards Camera Shake
Sorry I missed your reply. Is that an issue related to the animation used?
I’m not exactly sure but there doesn’t seem to be anything wrong with the animation itself or the blendspace
What does the above look like from the third person?
That’s what it looks like
Third-person backward movement
So it’s not an issue with the camera then. What does this look like in the animation blueprint?
That’s what it looks like in the blendspace and animation blueprint. in the animBP it’s connected to the entry
Sorry I meant does it look fine when you preview it using the preview editor?
Anim Preview Editor | Unreal Engine Documentation
oh sorry my bad, yes it looks perfectly fine
The issue only happens when I move backwards while playing
In the case would you mind sending me your project using the following link?
Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.
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