Camera shake audio distortion, can we move audio listener?

I noticed the camera shake we implemented in the laser defender course is causing audio distortion when it happens, I think it’s because the audio listener is moving around with it?

Is it ok to remove the audio listener component from the camera and add it to the audioplayer game object we created?

That’s the great thing about Unity. You can make changes like that if you decide that’s what you want to do. You might come up with another set of issues, but yes, you can do it. Try it and see how it goes.

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