I recently switched from an isometric style view to a top down perspective and it caused the camera rotation to stop working.
Figured it out for anyone interested: I put the z follow offset at a -0.1 in order to give it a slight angle that the player won’t notice.
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Yup, if you make it perfectly top down then the rotation of the object isn’t used in the calculation, needs to be at least a tiny bit behind the target object for the rotation to work.
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