Camera rotating with character even if set with absolute (Relative to world)

Here are some screenshots of my setup



It seems that also the camera is using the script to rotate, indeed it uses the world and the same facing forward (the character is not framed in the centre, see last picture).

Thanks for the help :slight_smile:

Silly me, the problem was that I move the spring arm instead of using the arm length to position it.

Good job working out the solution!

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