Camera position too low when building to a device

Hey guys, not sure if this is the right video to post to, but I’m having an intermittent issue with the camera(s) position after building to my iOS device. I’m using Unity 2017.3 and GVR 1.110 building to an iPhone 7+ running iOS 11.2.1 (building from xCode 9.2). About 50% of my builds have the same issue, were the cameras are positioned way to low on the screen (see attached).

I haven’t been able to reliably reproduce. I’ve checked the aspect ratio (using 16:9), and rebuild. Sometimes this resolves the issue, sometimes it does not.

Has anyone else had this issue? Is there a way to get the build to work more reliably? Is this just an issue with the latest GVR SDK? Any help on this would be great, it’s killing me waiting for these builds… Thanks!

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