So I’m not sure how I could have done this wrong, all that’s being done to fix this issue is to destroy the gameObject which I’m doing.
I’ve had a little play around and if I I start in Scene 1 and transition to scene 2 and die there, the camera does follow me when I respawn in town but I respawn at the transition point (I didn’t set up new portals in the town scene as I don’t play to publish the game). But this is because we have the SetPlayerCameraFollow method set up on the area entrance - nothing to do with destroying the player.
Obviously I could just call that from PlayerController start but I’m wondering what I’ve missed that destroying the player just makes this work in the tutorial but not for me.
I’ve poked around in the repo and can’t find anything (but gitlab doesn’t have a code search like github does )