So cinemachine cams worked just fine (bounding by the background colliders as in the previous lectures) until I added state cams into it, well state transitions and everything worked just fine but it’s no longer being bound by the background colliders anymore.
My guess is that I haven’t added Cinemachine Confiner into the other virtual cams yet, but still why is Rick not adding them in? maybe he wants to do something about it later on or simply he just forgot to…
Another question popped up as I have been noticing these weird lines in my game scene:
They still appear when I run the game constantly like an old tivi with lots of flashing lines through the screen… Does anyone know what the problem is?