So following along with the lecture video 205 about AimOffsets when there’s a jump talking about how everything is working as intended and they can move the camera up and down but for me it’s just the character that moves. I’ve been boggling my mind trying to figure out where I went wrong for this one cause I swear these two graphs look identical to the videos examples and I don’t know what else to try.
Nope, just checked and I have it inheriting pitch on the SpringArm for the BP_PlayerShooterCharacter. And yeah, I have aiming coded in, scrolled through all my files to compare and make sure they match the lectures example files.
This appears to be missing the Content folder. The AssetPack folder within that can be excluded as it’s just the assets which aren’t modified at all, but the rest of the Content folder is needed as that would contains the blueprints you’ve created.