Camera and Control Glitch with inverted SpringArm

I am facing the issue of a bad SpringArm angle. I have followed all the instructions. But when I try to implement Adjust Spring Arm function in level 3 (my last level), the camera does not quite follow the ball as it should.
I am attaching 4 pictures to elaborate on the issue, each picture represents a different combination of pitch attachment with either Y or Z axes + value.





Each pic represent an outcome of the camera and combinational values are depicted by name of the pictures.
The best angle I found to be was with -90 pitch value, when attached along Z axis but then the control do not work properly (with W the ball goes right and with D it comes down), moreover after some movement along D key, the camera goes into the wall and the whole screen just goes black.
Thanks in advance for the guidance

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