I want to ask unreal-cpp syntax.
I preferred to write starting curly bracket beside the name of function
as shown in below.
But I got the error when I fixed BULLCOWGAME_API UBullCowCartridge : public UCartridge.
For GENERATED_BODY(), is it impossible to write inline curly bracket?
Have you tried to compile the code? What was the error it gave?
Ben mentions that the unreal guidelines is to use the 1TB style of braces rather than Egyptian style but changing that shouldn’t really have much effect, i don’t think.