Hi,
Just what the title says. Has further thought been given to C# support in Godot lessons, considering Unity’s faltering user base? It would be really nice to not have to switch syntaxes.
Hi,
Just what the title says. Has further thought been given to C# support in Godot lessons, considering Unity’s faltering user base? It would be really nice to not have to switch syntaxes.
Hi Wizen,
Thanks for your suggestion.
It is something we are certainly talking about but at this moment in time its not something i can commit to a timeline.
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