C++ needs to be recompiled after reloading, blueprints forget all variables

Hi There,

I am running in the following problem: After restarting the editor, none of the moving platforms move and the “Moving platform” window is not in the Outliner. If I recompile, the component becomes visible, but all variables are reset to the defaults in MovingPlatform.

any idea what i have set up wrong?

Please see the Live Coding Issues lecture. If you used Live Coding that session you need to build with Unreal closed before you re-open it.

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