ByteFall Prototype

Here is my take on the Zombie Runner course:

I’ve made a few changes from the course:

  • Reload mechanic with different weapons having different capacities
  • Weapons will fire and use ammo even if raycast hits nothing
  • Added a rough recoil animation for each weapon (purely visual, doesn’t affect aim)
  • Locked doors with key cards
  • Enemy bots (crudely) made and animated in Blender
  • Used timed coroutines on the Player object to reinstate the delay between shots
  • I decided against using the diminishing flashlight feature

If you decide to play, please be aware that I don’t currently have an event for reaching the end of the second scene, so there is no end!

1 Like

Love your level design. Gave me a Portal/Half-Life vibe. Nice job!

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