Here is my take on the Zombie Runner course:
I’ve made a few changes from the course:
- Reload mechanic with different weapons having different capacities
- Weapons will fire and use ammo even if raycast hits nothing
- Added a rough recoil animation for each weapon (purely visual, doesn’t affect aim)
- Locked doors with key cards
- Enemy bots (crudely) made and animated in Blender
- Used timed coroutines on the Player object to reinstate the delay between shots
- I decided against using the diminishing flashlight feature
If you decide to play, please be aware that I don’t currently have an event for reaching the end of the second scene, so there is no end!