Buttons not working when I add SceneManager.cs to the gamemanager game object

My script is exactly the same as the instructor’s, but whenever I run the program, while the instructor can interact with the buttons, I can’t do so, the buttons are interactable in the inspector but I can’t actually click on them.

At a guess, are the UI elements hooked up?

When dealing with UI, there’s usually more to it than code.

I think it’s the code because when I remove the code from the game object that needs it, i can press the button but the gameobject requires the script and so after the game ends nothing happens.

Could be.

So what’s in the code that isn’t working?

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