BullsCowGame could not be compiled

Using Mac Catalina and 4.22.3 of unreal

Project log files

Log file open, 12/10/20 03:13:41
LogInit: Display: Running engine for game: MyProject
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.513438
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_16/osx32/libopenvr_api.dylib
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_16/osx32/libopenvr_api.dylib
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: 10.15.7 (19H15), CPU: GenericCPUBrand, GPU: Intel Iris Plus Graphics 650
LogInit: Compiled (64-bit): Jun 18 2019 05:12:14
LogInit: Compiled with Clang: 10.0.0 (clang-1000.11.45.5)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -EpicPortal -epicusername=Kal_Life -epicuserid=c69f8e82eaf54806a31705594a2359fb -epiclocale=en
LogInit: Base Directory: /Volumes/Mac/Learning to Code/UE_4.22/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:846][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.12.10-08.13.42:852][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.12.10-08.13.42:853][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.12.10-08.13.42:853][ 0]LogInit: Selected Device Profile: [Mac]
[2020.12.10-08.13.42:853][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2020.12.10-08.13.42:878][ 0]LogHAL: Display: Platform has ~ 8 GB [8589934592 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shaders.ZeroInitialise:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shaders.BoundsChecking:1]]
[2020.12.10-08.13.42:878][ 0]LogInit: Going up to parent DeviceProfile
[2020.12.10-08.13.42:878][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/kennethleslie/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Scalability.ini]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.12.10-08.13.42:878][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]

Running engine for game: MyProject

As pointed out on Udemy, this log isn’t for the Bull Cow Game project and there’s no errors in that log.

P.S. There’s no need to post on both the forums and Udemy. Pick one.

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